Cara A
+6 ke +7
kalian mencancel 2x , jika gagal ulang dari pertama
+7 ke +8
kalian mencancel 3x , jika gagal ulang dari pertama
+8 ke +9
kalian mencancel 4x , jika gagal ulang dari pertama
+9 ke +10
kalian mencancel 5x , jika gagal ulang dari pertama
+10 ke +11
kalian mencancel 6x , Jika gagal ulang dari pertama
+11 ke +12
kalian mencancel 7x , jika gagal ulang dari pertama
+12 ke +13
kalian mencancel 9x , jika gagal ulang dari pertama
( Di atas +12 harus mencancel 2x dari sblum nya )
+13 ke +14
kalian mencancel 11x , jika gagal ulang dari pertama
+14 ke +15
kalian gak perlu mencancel , lngsung ajah
cara menempa yang efektif jgn skalian / skaligus smua , tapi minim 1 hari atau 1/2 hari
misalkan , kalian menempa Corrupted Wand dari +0 sampai +7 sukses dngan cara di atas
stop
dulu , jangan langsung di enchant lagi karna kalau +7 baru langsung
di +8 - +15 keberhasilan sukses hanya 5% , jadi sabar2 lah mengenchant
armor kalian dan jangan nafsu yah :D
Cara B
kalian bisa cari tempat sepi di semua server , seperti mana ridge dan praire town
tempat
seperti itu jarang skali di kunjungin , palingan hanya level2 kecil
yang baru buat atau sengaja di buat untuk encahnt , memank karakter baru
yang di buat enchant sering2 berhasil karna masih baru / Fresh jadi
tingkat keberhasilan nya masih di atas 76% ,
Entri Populer
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Cara mengganti 2nd password & Hint Berikut ini adalah panduan buat kamu ingin menganti atau mereset 2nd password dragon nest mu? ...
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Skill Names Version: North America South East Asia Basic General Tips: •For the T4 Skill System 1 , for every 5 levels (Levels 1, 6, 1...
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1. ACC. Attack : 90% Deffend : 100% Evasion : 50% Accuracy : 50% Stun : 25% Kemungkinan terjadi Stun Critical : 20% Kemungkinan...
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1.Selalu ambil Daily Quest Loffy & NPC yang ada di River Wharf (gk tau nama ). NPC Guild Master & Cleric juga ada daily nya ...
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Artikel ini ane bikin karena banyaknya permintaan lewat email kepada admin blog. Untuk melanjutkan level menuju lvl 55 disaat kita semua m...
Minggu, 31 Agustus 2014
Panduan Hatred Pezadelo 2nd flor
Ada yg berminat dengan Title HoP 2?
dgn stats sbb:
Atk / Matk : + 60
STR : + 40
AGI : + 40
INT : + 40
Critical : +100
FD : +30
maka dari itu.. saya buat guide khusus untuk [[Challenge Mission]] di HoP..
karena sisanya bisa kalian dapatkan jika selesai sampai FINAL ROUND...
Berikut Urutan Mission yang tersusah - termudah
- Catch the 4 Spies (Random Spawn @ HOP 2nd Floor)
Di tiap round start dari round 21 - 35, akan ada "SPY GOBLIN" spawn...
dan itu random, dia akan keluar di salah satu portal HoP, bunuh dalam waktu 10 detik atau dia kabur.
Strategi :
1. Tiap member sebaiknya jaga masing2 portal
2. Tekan tombol F2 untuk memberi sinyal jika kalian menemukan goblin tersebut
3. Party member FAST RESPOND bantu HIT
Tanda2 "SPY GOBLIN"
1. Ada suara drum seperti di dungeon DoK
2. Ada tanda "!" di atas kepala goblin tersebut
NOTE:
SPY GOBLIN TIDAK AKAN KELUAR DI :
1. Survival stage
2. Boss Stage
- Gold Mimic's Curse (Stage 28)
Bunuh Sesuai urutan sbb:
Royal Chest boss >> Captain Darlant Boss >> Mini Chest mob
dengan celah 30 detik
ingat..
Harus Urut...
Setelah stage berakhir...
ada semacam pemilihan kotak..
cari yang salah... bukan yang benar (PURE LUCK)
Strategi:
1. Paladin - Provoke Mini Chest sampai terkumpul salah satu sudut
2. DPS - range.. hajar Royal Chest dan Darlat Hingga HP sekarat
3. Lakukan Pembunuhan berantai sesuai urutan sbb...
NOTE:
Misal selama hit Boss, tidak sengaja bunuh Mini Chest...
gakapapa... asal tidak ganggu urutan di atas
kalau seperti ini
Royal Chest >> Mini Chest >> Darlant >> Mini Chest
FAIL...
Mini Chest >> Royal Chest >> Darlat >> Mini Chest
SUCESS..
- Four Card (Random Stage 26)
Di stage ini akan ada Elf Queen mobs dan Elf Queen Boss
Bunuh mobsya dulu, dan JANGAN SENTUH BOSSNYA sama sekali sebelum mobs habis...
- Stone Rolling (Stage 33)
Akan ada 5 jenis golem yang keluar, Goalnya adalah bunuh semua golem dengan selisih waktu 10 detik tiap golemnya
Strategi:
Hit perlahan-lahan, sisakan kurang lebih 10% HP dari masing-masing golem
setelah itu, paladin Provoke di tengah2 dan sisanya FULL ULTI.
- Saving Blan (Random Stage 32)
Ada 1 Ogre hijau di tengah2 field, jaga jangan sampai dia mati
ini ogre agak bodo kek gosuk, jadi kadang2 ia ikut2 battle semaunya sendiri, dan ingat HP nya TIPIS
- The Red Mushroom (Stage 31)
10 detik sejak stage dimulai akan SPAWN JAMUR MERAH, Bunuh Jamur tersebut sebelum meledak. ada 6 JAMUR...
- Crazy Duck Savior
Clear HoP 2nd Floor
TANPA MENYENTUH BEBEK SAMA SEKALI
Pastikan... INGAT.. PASTIKAN....
1. GAK ADA RELIC TERPASANG (tipe DAMAGE)
2. GAK ADA ALFREDO
3. GAK ADA BEBEK
4. GAK ADA TOWER
5. GAK ADA BUNGA ARCER (Cheating Point)
6. GAK ADA DETONATING ARROW
setelah BOSS STAGE BERAKHIR
karena 6 faktor di atas penyebab BEBEK MATI 1x sentil aja...
DAN FAIL...
NOTE: Bebek yang drop ORIGIN boleh disentuh
1.Selalu ambil Daily Quest Loffy & NPC yang ada di River Wharf (gk tau nama
). NPC
Guild Master & Cleric juga ada daily nya yang ngasih FTG (tadi ane
sih ada, tapi ada teman guild yang bilang kalo itu cuma bisa di ambil 1x
dia tadi mau ambil gk ada questnya di npc itu dan katanya uda pernah
diambil soalnya, tapi lihat besok dah di tmpt ane msh ada apa gk
)2.
Ini yang mungkin banyak yang belum tau, ambil lah selalu quest" di
semua NPC" di SH/Lotus/dan mana saja yang punya tanda ! (buka map agar
lebih mudah) dikepalanya, karena 1 quest itu banyak yang ngasih 200k++
EXP dan enaknya lagi, banyak quest" NPC" itu yang tempat nya SAMA, jadi u sekali masuk tempat itu, bisa 5-10 quest terselesaikan sekaligus 3.Siasati FTG mu, kalau masih full, party lah ber4, buat keliling (quest loffy,quest daily ftg dll) sampai FTG mu 0 / kurang dari 100 uda boleh mulai solo master / abyss (55++) map" baru.
Info :
Solo ABYSS MCSB : 13-16% / Run , 10-12 mins (ane),sebenarnya waktu yang dibutuhkan itu tergantung equip dan job masing" yang mau solo
Solo MASTER MCSB : 9-12% / Run , 2-3 mins (ane), *sama seperti yang diatas*
4.Quest" yang ngasih" FTG (DQ map vacul 2 misalnya) jgn lgsg di lapor ke NPC nya kalo uda kelar, lapornya nanti kalo FTG uda kering, dan lapornya 1 PER 1 BUKAN SEMUA SEKALIGUS
Jadi FTG uda kering > lapor ke npc > dapat 15 ftg > masuk lagi (ane saranin SOLO, krn 15 FTG saja uda cukup utk masuk dungeon mau solo atopun party) > keluar (ftg otomatis uda 0) > lapor > dst sampai quest dan ftg benar" habis
5.Limitkan semua nest mu termasuk mino, lumayan nih mino dapat 2% daripada ftg habis dan gk ngapa"in
chaos padma juga ngasih 2%Jangan Lupa :
-pakai Gwarnet Gold bonus exp 120%
-Baju Guild
- exp 20% dari 4 character level max
- exp 5% dari skill khusus saat level 40
Cara mengganti 2nd password & Hint
Berikut ini adalah panduan buat kamu ingin menganti atau mereset 2nd password dragon nest mu?
Gunakan format pengiriman email seperti di bawah ini:
Subject : Lupa 2nd password
Jika bermain Dragon Nest, kirim ke : gmdn@gemscool.com
Sertakan data-data ID Gemscool kamu seperti:
ID Gemscool :
Nickname :
Server :
Hint (question & answer) :
E-mail :
(*yang dipakai saat mendaftar)
Gunakan EMAIL PERTAMA saat mengirinkan email. Jika kalian lupa dengan email pertama, mohon maaf kami tidak dapat melayani.
Agar request kamu cepat diproses, kamu bisa hubungi layanan Customer Service (CS) Gemscool melalui telepon 021-29303499 atau silahkan datang ke kantor Gemscool pada hari Senin-Jumat pukul 09.00 s/d 17.00 WIB.
Alamat :
Gedung Gandaria 8 Lt.20 Unit B-C,
Gandaria City Jl.Sultan Iskandar Muda Kebayoran Lama,
Telp. 021-29303499, Jakarta Selatan
______________________________________________________________________
Untuk menganti Hint (question & answer) berikut langkah2nya
Gunakan format pengiriman email seperti di bawah ini:
Subject : Lupa hint / Ingin merubah hint
Kirim ke : id@gemscool.com
Sertakan data-data ID Gemscool kamu seperti:
ID Gemscool :
Nama :
Alamat lengkap :
No Telp :
No HP :
Tanggal lahir :
E-mail :
(*yang dipakai saat mendaftar)
Gunakan EMAIL PERTAMA saat mengirimkan email. Jika kalian lupa dengan email pertama, mohon maaf kami tidak dapat melayani.
______________________________________________________
#NOTE
Kami ingatkan kepada seluruh User Gemscool untuk tidak menuliskan data-data ID kalian dimana pun (Forum, Facebook & Twitter) dan jangan share kepada siapapun, karena itu sangat berbahaya.
Berikut ini adalah panduan buat kamu ingin menganti atau mereset 2nd password dragon nest mu?
Gunakan format pengiriman email seperti di bawah ini:
Subject : Lupa 2nd password
Jika bermain Dragon Nest, kirim ke : gmdn@gemscool.com
Sertakan data-data ID Gemscool kamu seperti:
ID Gemscool :
Nickname :
Server :
Hint (question & answer) :
E-mail :
(*yang dipakai saat mendaftar)
Gunakan EMAIL PERTAMA saat mengirinkan email. Jika kalian lupa dengan email pertama, mohon maaf kami tidak dapat melayani.
Agar request kamu cepat diproses, kamu bisa hubungi layanan Customer Service (CS) Gemscool melalui telepon 021-29303499 atau silahkan datang ke kantor Gemscool pada hari Senin-Jumat pukul 09.00 s/d 17.00 WIB.
Alamat :
Gedung Gandaria 8 Lt.20 Unit B-C,
Gandaria City Jl.Sultan Iskandar Muda Kebayoran Lama,
Telp. 021-29303499, Jakarta Selatan
______________________________________________________________________
Untuk menganti Hint (question & answer) berikut langkah2nya
Gunakan format pengiriman email seperti di bawah ini:
Subject : Lupa hint / Ingin merubah hint
Kirim ke : id@gemscool.com
Sertakan data-data ID Gemscool kamu seperti:
ID Gemscool :
Nama :
Alamat lengkap :
No Telp :
No HP :
Tanggal lahir :
E-mail :
(*yang dipakai saat mendaftar)
Gunakan EMAIL PERTAMA saat mengirimkan email. Jika kalian lupa dengan email pertama, mohon maaf kami tidak dapat melayani.
______________________________________________________
#NOTE
Kami ingatkan kepada seluruh User Gemscool untuk tidak menuliskan data-data ID kalian dimana pun (Forum, Facebook & Twitter) dan jangan share kepada siapapun, karena itu sangat berbahaya.
Panduan singkat pemilihan jade berdasarkan tipe job !
Dragon Jade adalah Jewel yang berisi kekuatan Dragon !!
Seperti Suffix dan Potential, Dragon Jade berguna untuk meningkatkan kemampuan Equipment.
Tetapi Suffix dan Potential tidak bisa dilepas lagi jika sudah dipasang, Sedangkan Dragon Jade bisa kamu pasang dan lepaskan dengan bebas !!
Jumlah status dan prosentase yang ditambahkan dari Dragon Jade tergantung pada Rarity (Rare, Epic, Unique, Legend), Grade (Low, Intermediate, High) dan Level Requirement dari Dragon Jade.
Dragon Jade dapat resealed hingga 5x dan membutuhkan 1 Seal (Rare Dragon Jade), 3 Seal (Epic Dragon Jade).
Baik lah saya akan mengasih panduan singkatan. jade apa yang cocok buat job2 mu?
Untuk Job Physic terbagi dua yg basis Agility dan Strengh
Untuk tipe Job berbasis AGI (WindWalker, Tempest, Shooting Star, GearMaster, Sniper)
gunakan Jade Dg komposi Jade Wind Dan Jade Vitality Untuk diarmor
untuk senjata Destrution Dan Wind
Untuk skill Jade Di weapon Raider Dragon Skill Jewel (mengurangin Physical defense) atau bisa juga Collaborator Skill dragon Jewel (mengurangin critical resistence)
Untuk tipe Job berbasis STR (Gladiator,Barbarian, Destro, Guardian, Spirit Dancer, Blade Dancer)
gunakan Jade Dg komposi Jade Bear Dan Jade Vitality Untuk diarmor Bisa Juga di gabung dg Wind untuk menambahkan critical tapi saya sarankan gunakan Jade Bear saja Karena persentase kenaikan physical ente lebih gede di STR dibanding dg AGI. Untuk critical kecil bisa pakai jade fatal di senjata dan ring
untuk senjata : Bisa destrution Jade (Kalau critical loh udah gede) bisa Fatal (kalau kritical loe terasa kecil)
Untuk skill jade Di weapon Raider Dragon Skill Jewel (mengurangin Physical defense) atau bisa juga Collaborator Skill dragon Jewel (mengurangin critical resistence)
Untuk Job Magic terbagi dua yg basis Pure Magic dan Elemen
Untuk tipe Job berbasis Pure Magic (MoonLord, Smasher, Artilery, Saint, )
Untuk tipe Job berbasis Elemen (Phyro, Cyro, Majesty, Crusader, Guardian, Inqustor, Adept, Physic, Soul eater, dark summoner)
gunakan Jade Dg komposi Jade Intelect Dan Jade Vitality Untuk diarmor
untuk senjata Wise dan tergantung job yg dipakai, kalau loe main inqustor udah pasti colok jade light di weapon . Berhubungan job berbasis INT susah max critical (dan plate 3rd critical yg lumayan mahal) bisa pakai Jade fatal. gk usah maximal cukup 60% aja buat job Magic karena kalau party kalau ada job archer dan mercenary udah pasti maximal
Untuk skill Jade itu juga tergantung Job mu Main elemen apa.. silahkan cek aja.
welton = fire defense target berkurang -5%
pirate = ice defense target berkurang -5%
ghost = dark defense target berkurang -5%
nova = light defense target berkurang -5%
____
untuk Jade abilty di armor itu sesuai selera biasa orang memakai Peace skill dragon jewel ( meningkat magic defense 20%) dan Guardian skill dragon Jewel (meningkat physical defense 20%)
Dragon Jade adalah Jewel yang berisi kekuatan Dragon !!
Seperti Suffix dan Potential, Dragon Jade berguna untuk meningkatkan kemampuan Equipment.
Tetapi Suffix dan Potential tidak bisa dilepas lagi jika sudah dipasang, Sedangkan Dragon Jade bisa kamu pasang dan lepaskan dengan bebas !!
Jumlah status dan prosentase yang ditambahkan dari Dragon Jade tergantung pada Rarity (Rare, Epic, Unique, Legend), Grade (Low, Intermediate, High) dan Level Requirement dari Dragon Jade.
Dragon Jade dapat resealed hingga 5x dan membutuhkan 1 Seal (Rare Dragon Jade), 3 Seal (Epic Dragon Jade).
Baik lah saya akan mengasih panduan singkatan. jade apa yang cocok buat job2 mu?
Untuk Job Physic terbagi dua yg basis Agility dan Strengh
Untuk tipe Job berbasis AGI (WindWalker, Tempest, Shooting Star, GearMaster, Sniper)gunakan Jade Dg komposi Jade Wind Dan Jade Vitality Untuk diarmor
untuk senjata Destrution Dan Wind
Untuk skill Jade Di weapon Raider Dragon Skill Jewel (mengurangin Physical defense) atau bisa juga Collaborator Skill dragon Jewel (mengurangin critical resistence)
Untuk tipe Job berbasis STR (Gladiator,Barbarian, Destro, Guardian, Spirit Dancer, Blade Dancer)gunakan Jade Dg komposi Jade Bear Dan Jade Vitality Untuk diarmor Bisa Juga di gabung dg Wind untuk menambahkan critical tapi saya sarankan gunakan Jade Bear saja Karena persentase kenaikan physical ente lebih gede di STR dibanding dg AGI. Untuk critical kecil bisa pakai jade fatal di senjata dan ring
untuk senjata : Bisa destrution Jade (Kalau critical loh udah gede) bisa Fatal (kalau kritical loe terasa kecil)
Untuk skill jade Di weapon Raider Dragon Skill Jewel (mengurangin Physical defense) atau bisa juga Collaborator Skill dragon Jewel (mengurangin critical resistence)
Untuk Job Magic terbagi dua yg basis Pure Magic dan Elemen
Untuk tipe Job berbasis Pure Magic (MoonLord, Smasher, Artilery, Saint, )
gunakan Jade Dg komposi Jade Intelect Dan Jade Vitality Untuk diarmor
untuk senjata Magician Dan Wise. Berhubungan Wise susah max critical (dan plate 3rd critical yg lumayan mahal) bisa diakalin pakai Jade fatal. gk usah maximal cukup 60% aja buat job Magic( kecuali saint yg gk usah pikir kritikal) karena apabila party ada job archer dan mercenary udah pasti maximal critical
Untuk skill Jade Di weapon Marian Dragon Skill Jewel (mengurangin Magic defense)
untuk senjata Magician Dan Wise. Berhubungan Wise susah max critical (dan plate 3rd critical yg lumayan mahal) bisa diakalin pakai Jade fatal. gk usah maximal cukup 60% aja buat job Magic( kecuali saint yg gk usah pikir kritikal) karena apabila party ada job archer dan mercenary udah pasti maximal critical
Untuk skill Jade Di weapon Marian Dragon Skill Jewel (mengurangin Magic defense)
Untuk tipe Job berbasis Elemen (Phyro, Cyro, Majesty, Crusader, Guardian, Inqustor, Adept, Physic, Soul eater, dark summoner)untuk senjata Wise dan tergantung job yg dipakai, kalau loe main inqustor udah pasti colok jade light di weapon . Berhubungan job berbasis INT susah max critical (dan plate 3rd critical yg lumayan mahal) bisa pakai Jade fatal. gk usah maximal cukup 60% aja buat job Magic karena kalau party kalau ada job archer dan mercenary udah pasti maximal
Untuk skill Jade itu juga tergantung Job mu Main elemen apa.. silahkan cek aja.
welton = fire defense target berkurang -5%
pirate = ice defense target berkurang -5%
ghost = dark defense target berkurang -5%
nova = light defense target berkurang -5%
____
untuk Jade abilty di armor itu sesuai selera biasa orang memakai Peace skill dragon jewel ( meningkat magic defense 20%) dan Guardian skill dragon Jewel (meningkat physical defense 20%)
Raven
Once again it’s the new cap and along side it we have the new jobs being released. Raven is the first of the Assassins to be released. Some points on being a Raven is that they are now classed on one of the best tiers of being a DPS class. The board damage and the actual damage he does is far off and he is really much superior, making him one of the must have in a raid. Throughout the guide you would slowly understand why he deals so much damage, I would also explain the number of hits a skill can hit.
Note that only EX version of the Chaser skills will have elemental damage. Except for Rain Drop and Mortal Blow which have no EX are naturally dark and fire element skills. So if you are a Raven just stacking pure dark attack is fine. There is no need to be like the Elestras where they stack both fire and ice.
I can say I am not really confident in the skill build and I will accept criticism for it. I only have a level 34 Chaser in CDN but I do have a Raven but still I am incapable of understanding his skills unlike Bringers. Not sure why but this is the best of what I can build and share with you guys. :)
Skill builds are in hybrid, pure PvE and pure PvP. The following info you see are written in the point of view of a hybrid skill build. Once again like I have said, having a hybrid build will not bring out the best in the class you are using as SP have to be compromised to allow other skills.
As usual like I said the skill build is only used as a guide and there is no need to follow it completely.
Speedy Cut - This skill uses the CTC mechanics though it does not grow good in damage at all. It can just be left at pre-requisite.
Piercing Star – Also uses the CTC mechanics. The piercing effect of the skill is really good and has a freaking long range. In PvP it’s almost half the map, and can hit your opponents. Usually leveled to 11 or 16 to get the three stars and damage. Damage you see on the tool tip is per star.
Dirty Trick - Skill has two stages the throwing dirt which hinders the enemies vision and clicking your Normal Attack button you will leap forward and attack them.
Fan of Edge – One of a skill that has the highest board damage. Throwing it at point blank in front of a large boss will deal all 6 hits to it and the damage is really great. Best at level 11, 16 and 24. Damage on the tool tip is per shuriken, so throwing all 6 deals 6 times the board damage. This skill cannot hit downed targets.
Triple Edge - This skill functions as a few of the escaping skills you have. Throws out 3 knives and pushes your opponent back by a bit. Never get this skill due to SP constraints.
Shadow Hand - Most useless skill ever. Not really sure why anybody will pump SP into this though it’s noted that the super armor break is very high. But it’s still not worth it to level this at all.
Sprint - Acts as a double leap and allows you to maintain air time while being lifted or dodging skills.
Feint – This skill is considered quite a good skill as it’s a life saver. When you are almost dead you will recover 10% of your max HP. When Assassin was released at the start, lot’s of players had wanted to add this due to the cool down reduction but in the end it’s not really very worth it to waste the SP to reduce the cool down. Max level is 7 for the 70 cap and the reduction of cool down is almost by a minute.
Raid - Buffs you and your allies critical damage by 10%. Meaning the critical now allows you to deal 200% but with the buff it can deal 210%. Buff lasts for 300 seconds which is very useful in raids. 8 members dealing critical is almost extra 80% damage.
Tumbling - Tumble a must max skill. Nothing to explain.
Fake Clog - This skill is like the Sorceress Escape skill or Kali Puppet Soul skill. It induces a debuff and enemies within the area will receive critical damage when hit. I have seen mobs being aggro-ed to the barrel in dungeons but it does not say on the tool tip. But I still deduce that it can provoke mobs for a while. Some players do not level this skill to it’s max at all. But as long as you can evade well you can take SP out of this skill and leave it somewhere else.
Aerial Evasion - A must max obvious skill. Nothing to explain here.
Swipe – Leave at pre requisite. It just jams daggers into the mob. Pretty sadistic.
Gore Kick - Left at pre requisite. Just does a kick to knock enemies back.
Circle Gore - Not needed to add at all. Useless skill.
Leap – Not needed to add too.
Smoke - Wake attack of your skill. Must max obviously.
Open Edge - Level 6. Some players would like this skill and some will not. Frankly I am on the side where I do not like this skill at all. So I only left it at level 6 to get Applause EX and the EX for this skill. Though the skill has relatively short cool down and can be spammed. Best used with Raindrop as this skill pushes back targets and Raindrop can DPS on it. This skill cannot hit downed targets.
Applause - Level 18. A must max skill. this skill has to be aimed correctly to get the extra hit. Your target must not be in the middle of the skill. So as long as they are near or further from the skill you get an extra hit. One hit is 100% of the board damage you see on the tool tip. Therefore getting two hits mean 200% of the damage dealt! The skill also reduces target defence by 10% and it lasts for 10 seconds.
Rake - Level 11. This skill is considered one of your top DPS skill since it can deal up to 10 hits. This is assuming your boss has a big surface area and does not move quickly. But I feel in PvP it’s very useless since your target will be dodging it most of the time. Board damage only shows 1 shuriken so dealing all 10 shurikens means 10 times the damage.
Rain Drop - Level 11. Summons a crow and it will rain shurikens down. It’s roughly about 5m long and 2m wide. Board damage as usual only shows 1 hit. One crow deals up to 8 hits and 3 crows deal up to 24 hits! The skill also uses the CTC mechanism. So getting it to level 11 is the best, if you want to get a skill ring if you cast this skill often it is also fine. Skill is naturally dark in element before your advancement.
Punishment - Level 13. Invincibility frame has been removed from this skill. The skill does 3 hits but 3 hits make up the whole board damage. This skill also reduces defence by 10% for 15 seconds. One would ask now if the two debuffs stack? From what I research no. The debuff will not stack and will be separate on it’s own. So it’s fine to use this skills together.
In PvE debuff is 10% (15 seconds), PvP is 4% (7.5 seconds).
The End – Level 2. The ultimate for all Ravens. It slows your opponent in front of you by 50% and you fly into the air and start shooting down. Total hits of the skill is 35, the first 2 hits (appearance of chains) do not deal any damage the remaining 33 hits does 100% of board damage. As in tool tip shows each shuriken meaning 33 times extra damage should you land all 33 hits. You are also invincible in the air for 2 seconds, you are in the air for more then 2 seconds so it’s just the initial 2 seconds.
Ripper Skill Tree
Shift Blow – Level 1. Just enough to get to Izuna Drop. Punches your opponent 5 times and this skill cannot hit downed targets.
Camouflage - Level 1. Knocks back opponent and launches him/her/it into the air. After tumbling you can press “Right Attack Button” to activate the skill. One notable thing about this skill is it’s cool down. At level 6,11,16 the cool down time is reduced by 2 seconds. Skill does 2 hits and each is 0.5 of board damage.
Blade Runner – Level 1. To get to Izuna Drop. You will dash forward after casting this skill. If there is no target in front of you, animation will end. If there is a target in front of you, you will disappear and re-appear knocking target with you fist and he/she will fall to the ground.
Mortal Blow - Level 6. This skill also uses the CTC mechanism. Why I had opted for level 6 was so that I could throw at least twice of this skill when it’s cool down for at least 36 seconds. Like Rain Drop the skill tool tip only reflect 1 hit of the skill. So 2 times would mean twice the board damage.
But for this skill it deals 2 hits when you cast it. First hit is 0.2 of board damage and second hit is 0.8 of board damage.
Should you not want this skill you can reduce it to level 1 and give the SP to Rake for level 16.
Izuna Drop - Level 11. One of the coolest skill in the Chaser tree in my opinion. I have seen players dropping the whole Ripper tree for a Raven but as the Raven skills technically has higher cool down. I do not want to be stuck without any skills. So this was the level 32 skill I was opting to get as it has high damage and a sort of useful mini buff. This skill is like Rising Storm it sucks your opponent into the air and drops them back down to the ground. What is not said in the toll tip is that you can block up to 2 times while meditating on the floor. I am not sure if boss skills ignore the block buff.
Cripple Punisher - Ultimate for the Raven. There is no need for a dual ultimate for the Raven as the The End skill is enough to wreck havoc. This ultimate has two uses either to attack or to escape. While escaping if I am not wrong you are invincible while running. Skill only lasts for 10 seconds.
Buffs and Passives
Fade - Level 1. This skill is a double edged sword. It allows you to deal an extra percentage of damage but it also allows targets to make you receive the extra percentage of damage. Like level 1 of the skill allows you to deal 10% more of the damage you deal. But the amount of damage you receive is also 10% more. This skill is NOT a party buff, you are the only being buffed by this skill. You will also disappear slightly and in PvE it will remove aggro on you. In PvP your opponent can still see you slightly.
Should you want to have more SP on this skill you would need to remove SP from the Ripper skill tree to give you enough SP to add into the skill.
Receive Edge - Level 1. An extra Aerial Evasion skill though the skill has a higher cool down. Gives you a little bit more air time.
Illusion Step - Level 1. Allows you to run faster another escape skill and while dashing you are invincible for that period.
Burning Call - Level 1. Once more another escape skill, you can press the space bar to activate this skill while casting other skills. Slightly flinches your opponent when you cast this skill.
Access Chain - Level 1. Once again, another escaping skill. Skill has two stages. releasing the chain and pulling you forward. Second one is pressing the “Normal Attack Button” to attack the target.
Dedicate Shadow - I don’t take this skill as usually most mobs deal physical damage. You only recover HP when magical damage is received. Though this buff allows you reduce magical damage taken. But I don;t really like it. Should you want you can remove SP from other skills and add this skill.
Dedicate Crow – Level 4. This skill is one of the best skill while being aside a Dancer. This skill does not over write the Dancer Elf skill and will give you an extra damage on the boss. Gives extra damage while under the buff and lasts for 15 seconds.
Raven Skills
Umbra Field - Level 3. This skill gives constant DPS but I just do not have enough SP to get it higher. Casts a circular field around you and whatever inside the force field will receive damage.
Crooking Dead Fall - Level 7. A skill to must max and it gives real good damage. This skill sucks targets and deals damage to them. The explosion will also lift them up.
Open Edge EX - Level 1. Knock back is a bit more and the skill now becomes a dark element skill.
Applause EX - Level 1. The EX adds an extra hit and lifts opponent up. Skill also becomes a dark element skill.
Rake EX - Level 1. Skill adds 3 extra shurikens to be thrown, you can either throw them from a distance or right after the 5 shurikens are shot out. Total hit count now becomes 16 hits meaning 16 times the board damage. Skill now becomes dark element.
Punishment EX - The EX makes the defence reduction to 20% and the additional shock wave deals the 30% damage. Skill also turns into a dark element skill.
Crow Ability - Level 1. Your level 65 passive. Adds 10% extra dark attack.



Pure PvE Skill Build
Changes made:

Pure PvP Skill Build
Changes made:
Once again it’s the new cap and along side it we have the new jobs being released. Raven is the first of the Assassins to be released. Some points on being a Raven is that they are now classed on one of the best tiers of being a DPS class. The board damage and the actual damage he does is far off and he is really much superior, making him one of the must have in a raid. Throughout the guide you would slowly understand why he deals so much damage, I would also explain the number of hits a skill can hit.
Cool Time Charging mechanic – This mechanic only applies more to Chaser as Bringers do not use this mechanic except for their Assassin skills. The cool time charge mechanic means that when you allow a skill to cool down twice the time needed it can accumulate the number of times a skill can be used. At level 1,6,11, it will increase the count by 1.Pros:
For example like Piercing Star 8 seconds to cool down. So a level 6 Piercing Star when allowed to cool down for 16 seconds you will be able to cast it consecutively for 2 times. Making you be able to deal burst damage. The skills that use this mechanic are Piercing Star, Speedy Cut, Rain Drop and Mortal Blow.
- Has some of the best debuffs.
- Board damage is far off what is expected from a Raven.
- Best DPS when compared to every class in Dragon Nest as of now.
- Mana will be a problem should you not have any Sorceress helping you in a nest.
- Hit box for the Raven skills are usually small and need accuracy to hit target.
- Hybrid is not a good choice for Ravens.
Note that only EX version of the Chaser skills will have elemental damage. Except for Rain Drop and Mortal Blow which have no EX are naturally dark and fire element skills. So if you are a Raven just stacking pure dark attack is fine. There is no need to be like the Elestras where they stack both fire and ice.
I can say I am not really confident in the skill build and I will accept criticism for it. I only have a level 34 Chaser in CDN but I do have a Raven but still I am incapable of understanding his skills unlike Bringers. Not sure why but this is the best of what I can build and share with you guys. :)
Skill builds are in hybrid, pure PvE and pure PvP. The following info you see are written in the point of view of a hybrid skill build. Once again like I have said, having a hybrid build will not bring out the best in the class you are using as SP have to be compromised to allow other skills.
As usual like I said the skill build is only used as a guide and there is no need to follow it completely.
Speedy Cut - This skill uses the CTC mechanics though it does not grow good in damage at all. It can just be left at pre-requisite.
Piercing Star – Also uses the CTC mechanics. The piercing effect of the skill is really good and has a freaking long range. In PvP it’s almost half the map, and can hit your opponents. Usually leveled to 11 or 16 to get the three stars and damage. Damage you see on the tool tip is per star.
Dirty Trick - Skill has two stages the throwing dirt which hinders the enemies vision and clicking your Normal Attack button you will leap forward and attack them.
Fan of Edge – One of a skill that has the highest board damage. Throwing it at point blank in front of a large boss will deal all 6 hits to it and the damage is really great. Best at level 11, 16 and 24. Damage on the tool tip is per shuriken, so throwing all 6 deals 6 times the board damage. This skill cannot hit downed targets.
Triple Edge - This skill functions as a few of the escaping skills you have. Throws out 3 knives and pushes your opponent back by a bit. Never get this skill due to SP constraints.
Shadow Hand - Most useless skill ever. Not really sure why anybody will pump SP into this though it’s noted that the super armor break is very high. But it’s still not worth it to level this at all.
Sprint - Acts as a double leap and allows you to maintain air time while being lifted or dodging skills.
Feint – This skill is considered quite a good skill as it’s a life saver. When you are almost dead you will recover 10% of your max HP. When Assassin was released at the start, lot’s of players had wanted to add this due to the cool down reduction but in the end it’s not really very worth it to waste the SP to reduce the cool down. Max level is 7 for the 70 cap and the reduction of cool down is almost by a minute.
Raid - Buffs you and your allies critical damage by 10%. Meaning the critical now allows you to deal 200% but with the buff it can deal 210%. Buff lasts for 300 seconds which is very useful in raids. 8 members dealing critical is almost extra 80% damage.
Tumbling - Tumble a must max skill. Nothing to explain.
Fake Clog - This skill is like the Sorceress Escape skill or Kali Puppet Soul skill. It induces a debuff and enemies within the area will receive critical damage when hit. I have seen mobs being aggro-ed to the barrel in dungeons but it does not say on the tool tip. But I still deduce that it can provoke mobs for a while. Some players do not level this skill to it’s max at all. But as long as you can evade well you can take SP out of this skill and leave it somewhere else.
Aerial Evasion - A must max obvious skill. Nothing to explain here.
Swipe – Leave at pre requisite. It just jams daggers into the mob. Pretty sadistic.
Gore Kick - Left at pre requisite. Just does a kick to knock enemies back.
Circle Gore - Not needed to add at all. Useless skill.
Leap – Not needed to add too.
Smoke - Wake attack of your skill. Must max obviously.
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Raven Skill TreeOpen Edge - Level 6. Some players would like this skill and some will not. Frankly I am on the side where I do not like this skill at all. So I only left it at level 6 to get Applause EX and the EX for this skill. Though the skill has relatively short cool down and can be spammed. Best used with Raindrop as this skill pushes back targets and Raindrop can DPS on it. This skill cannot hit downed targets.
Applause - Level 18. A must max skill. this skill has to be aimed correctly to get the extra hit. Your target must not be in the middle of the skill. So as long as they are near or further from the skill you get an extra hit. One hit is 100% of the board damage you see on the tool tip. Therefore getting two hits mean 200% of the damage dealt! The skill also reduces target defence by 10% and it lasts for 10 seconds.
Rake - Level 11. This skill is considered one of your top DPS skill since it can deal up to 10 hits. This is assuming your boss has a big surface area and does not move quickly. But I feel in PvP it’s very useless since your target will be dodging it most of the time. Board damage only shows 1 shuriken so dealing all 10 shurikens means 10 times the damage.
Rain Drop - Level 11. Summons a crow and it will rain shurikens down. It’s roughly about 5m long and 2m wide. Board damage as usual only shows 1 hit. One crow deals up to 8 hits and 3 crows deal up to 24 hits! The skill also uses the CTC mechanism. So getting it to level 11 is the best, if you want to get a skill ring if you cast this skill often it is also fine. Skill is naturally dark in element before your advancement.
Punishment - Level 13. Invincibility frame has been removed from this skill. The skill does 3 hits but 3 hits make up the whole board damage. This skill also reduces defence by 10% for 15 seconds. One would ask now if the two debuffs stack? From what I research no. The debuff will not stack and will be separate on it’s own. So it’s fine to use this skills together.
In PvE debuff is 10% (15 seconds), PvP is 4% (7.5 seconds).
The End – Level 2. The ultimate for all Ravens. It slows your opponent in front of you by 50% and you fly into the air and start shooting down. Total hits of the skill is 35, the first 2 hits (appearance of chains) do not deal any damage the remaining 33 hits does 100% of board damage. As in tool tip shows each shuriken meaning 33 times extra damage should you land all 33 hits. You are also invincible in the air for 2 seconds, you are in the air for more then 2 seconds so it’s just the initial 2 seconds.
Ripper Skill Tree
Shift Blow – Level 1. Just enough to get to Izuna Drop. Punches your opponent 5 times and this skill cannot hit downed targets.
Camouflage - Level 1. Knocks back opponent and launches him/her/it into the air. After tumbling you can press “Right Attack Button” to activate the skill. One notable thing about this skill is it’s cool down. At level 6,11,16 the cool down time is reduced by 2 seconds. Skill does 2 hits and each is 0.5 of board damage.
Blade Runner – Level 1. To get to Izuna Drop. You will dash forward after casting this skill. If there is no target in front of you, animation will end. If there is a target in front of you, you will disappear and re-appear knocking target with you fist and he/she will fall to the ground.
Mortal Blow - Level 6. This skill also uses the CTC mechanism. Why I had opted for level 6 was so that I could throw at least twice of this skill when it’s cool down for at least 36 seconds. Like Rain Drop the skill tool tip only reflect 1 hit of the skill. So 2 times would mean twice the board damage.
But for this skill it deals 2 hits when you cast it. First hit is 0.2 of board damage and second hit is 0.8 of board damage.
Should you not want this skill you can reduce it to level 1 and give the SP to Rake for level 16.
Izuna Drop - Level 11. One of the coolest skill in the Chaser tree in my opinion. I have seen players dropping the whole Ripper tree for a Raven but as the Raven skills technically has higher cool down. I do not want to be stuck without any skills. So this was the level 32 skill I was opting to get as it has high damage and a sort of useful mini buff. This skill is like Rising Storm it sucks your opponent into the air and drops them back down to the ground. What is not said in the toll tip is that you can block up to 2 times while meditating on the floor. I am not sure if boss skills ignore the block buff.
Cripple Punisher - Ultimate for the Raven. There is no need for a dual ultimate for the Raven as the The End skill is enough to wreck havoc. This ultimate has two uses either to attack or to escape. While escaping if I am not wrong you are invincible while running. Skill only lasts for 10 seconds.
Buffs and Passives
Fade - Level 1. This skill is a double edged sword. It allows you to deal an extra percentage of damage but it also allows targets to make you receive the extra percentage of damage. Like level 1 of the skill allows you to deal 10% more of the damage you deal. But the amount of damage you receive is also 10% more. This skill is NOT a party buff, you are the only being buffed by this skill. You will also disappear slightly and in PvE it will remove aggro on you. In PvP your opponent can still see you slightly.
Should you want to have more SP on this skill you would need to remove SP from the Ripper skill tree to give you enough SP to add into the skill.
Receive Edge - Level 1. An extra Aerial Evasion skill though the skill has a higher cool down. Gives you a little bit more air time.
Illusion Step - Level 1. Allows you to run faster another escape skill and while dashing you are invincible for that period.
Burning Call - Level 1. Once more another escape skill, you can press the space bar to activate this skill while casting other skills. Slightly flinches your opponent when you cast this skill.
Access Chain - Level 1. Once again, another escaping skill. Skill has two stages. releasing the chain and pulling you forward. Second one is pressing the “Normal Attack Button” to attack the target.
Dedicate Shadow - I don’t take this skill as usually most mobs deal physical damage. You only recover HP when magical damage is received. Though this buff allows you reduce magical damage taken. But I don;t really like it. Should you want you can remove SP from other skills and add this skill.
Dedicate Crow – Level 4. This skill is one of the best skill while being aside a Dancer. This skill does not over write the Dancer Elf skill and will give you an extra damage on the boss. Gives extra damage while under the buff and lasts for 15 seconds.
Raven Skills
Umbra Field - Level 3. This skill gives constant DPS but I just do not have enough SP to get it higher. Casts a circular field around you and whatever inside the force field will receive damage.
Crooking Dead Fall - Level 7. A skill to must max and it gives real good damage. This skill sucks targets and deals damage to them. The explosion will also lift them up.
Open Edge EX - Level 1. Knock back is a bit more and the skill now becomes a dark element skill.
Applause EX - Level 1. The EX adds an extra hit and lifts opponent up. Skill also becomes a dark element skill.
Rake EX - Level 1. Skill adds 3 extra shurikens to be thrown, you can either throw them from a distance or right after the 5 shurikens are shot out. Total hit count now becomes 16 hits meaning 16 times the board damage. Skill now becomes dark element.
Punishment EX - The EX makes the defence reduction to 20% and the additional shock wave deals the 30% damage. Skill also turns into a dark element skill.
Crow Ability - Level 1. Your level 65 passive. Adds 10% extra dark attack.



Pure PvE Skill Build
Changes made:
- PvE build is the same as hybrid build.
- Should you want to get Rake to level 16. Remove the 5 SP from Mortal Blow.

Pure PvP Skill Build
Changes made:
- Piercing Star is taken for PvP purposes instead of Fan of Edge. Piercing Star can also be thrown 3 times at level 11. Level 16 for the extra damage.
- MP Mastery is at level 4 to give more MP.
- MP Recovery is at max level for mana purpose.
- Rake is now level 1 as PvP I doubt you can deal a lot of damage as your opponent would usually dodge them.
- Mortal Blow is at level 11 for the 3 times CTC.
- Both 32 skills are at level 13 since there is extra SP.
- I took dual ultimates should you need the mobility. If you do not need the Cripple Punisher just allocate it elsewhere.
- Umbra Field is only level 1 as most of the time you summon it and opponents would leave the AoE of the skill. Not worth pumping the extra SP into it.
Skill Names Version:
North America
South East Asia
Basic General Tips:
•For the T4 Skill System1, for every 5 levels (Levels 1, 6, 11, etc) you level up a skill the damage will get a significant boost in damage. For certain skills, getting them to Level 6 will add an extra effect or enhancement to the skill.Damage gains are roughly 3 times higher than normal. Generally, the level after the significant boost is followed by a significant Flat damage boost. This is normally 1-2 levels after the increase (Therefore, 7-8, 12-13, and 17-18).
•Every skill has a certain amount of "Superarmor HP". If you are new to gaming or the term "Superarmor", it means that you cannot be interrupted while you are under the effects of superarmor. In DN, our superarmor system works a bit differently. The superarmor can be broken with skills that have a higher superarmor breaking rate or enough hits to deplete your Superarmor's HP. Using a new skill before it depletes can be considered as another aspect of Dragon Nest combat. However, beware that superarmor does not protect you from status ailments such as freeze.
•The maximum defense you can have against any target is 85%. The maximum Reduced damage (Different from Defense, this reduces the damage you take after defense is accounted for) you can have is also 85%, however Skills that have built in Damage reducers (Like Shield Charge and Flying Swing) ignore this rule. Therefore you can attain 100% Damage reduce by combining a buff like Empowering Howl, with a skill reducing skill like Flying Swing).
•The maximum crit rate and resist against any target, regardless of level is 89%.
•Some skills have special mechanics that allow them to hit harder than what is actually stated on the skill damage.
•Some monsters have skills that can hit through blocks, invincibility frames, or clears buffs. An example of a skill that hits through invincibility or block frames is Gigantes' Mach Jump/Quake skill (the one where he jumps up and slams into the ground).
1(our current skill system as I am writing this on February 2, 2013)
Advanced General Tips:
•After hitting someone with a skill that causes the stagger effect, if you hit them again they will be knocked down
•Use your "Reverse Camera" key (Default: "G") to help assist in your maneuvering. It can even turn the camera for skills with a locked camera! Useful in PvP for the more mobile classes like Sword Masters, Mercenaries, or Acrobats. Sometimes known as the "G-Turn"
•Holding down two skill keys down at the same time will execute Skill #2 as soon as the delay for Skill #1 ends
•You can do your class' Aerial Special Attack (e.g. Dropkick and Moonkick) very quickly by jumping and holding down [Special Attack] as soon as your press [Jump]
•Rolling backwards will carry your character further and faster than if you roll in any other direction. If you want to roll forwards further, you can use the tip I posted above to reverse your camera (it should be locked after getting knocked down) and now you should be able to roll forward faster!
•For monsters and bosses that seem to have obscenely long invincibility frames when they appear, you can prevent this by "hitting" them early in the spot where they are about to spawn. One of the easiest ways to do this as a sorceress is to throw down a [Poison Missile/Toxic Spray] where they are about to spawn. For archer classes, you can attempt to spam normal arrows and hope they hit before the invincibility kicks in.
•All skills have delay animation at the end where you are vulnerable. However some classes have to ability to cancel their skills mid cast by tumbling. Some skills do have to be used a bit before this can be done. Examples are the Elementalist's Inferno, the Mystic's Triple Orbs, Swordsman's Cyclone Slash, and Acrobat's Cyclone Kick.
•By quickly rotating your camera around during a skill attack, it's possible to turn an attack like Heavy Slash into a 360 AoE attack
System Mechanics
• Ice layers have a hit count durability. This means
that if the DPS is very high and bypasses an ice layers durability
count, ice layers will shatter before its supposed ending duration.
However, certain skills are bugged and cause them to not be read as only
1 hit count but as the entire ice layers hit count. One of these bugged
skills is Alchemist's Magma Wave/Ground Zero. If an Alchemist uses Magma Wave, it will completely shatter an ice layer.
Warrior:
•Brush Off/Relieve works in the middle of some skills or effects such as: Finish Attack, Aerial Combo, and the Paralyzed state. It also works under any situation in which you are midair, including any midair skills like Rising Slash and Destructive Swing. It can also be used to cancel tumble.
Sword Master:
•Line Drive can hit things behind you (Line Drive into wall with enemy behind you for example)
•Almost every skill in the Swordsman's utility can be tumble canceled. The ones that cannot be tumble-cancelled are Aerial Combo, Moon Blade Dance, and Hacking Stance. You can Relieve the first two, however. Hacking Stance can only be pseudo-cancelled using Side Kick which you can then tumble-cancel as soon as it comes out.
•For the skills that require mouse clicks to activate (Aerial Combo, Triple Slash, Deep Straight, Hacking Stance, Infinity Edge), you have the option to hold down the mouse button for the additional hits to activate OR timing and separating your clicks to delay your attacks.
•Evasion Slash works on many animations including: Eating food, Wake-up, Relieve/Brush Off (in the air), and Aerial Evasion (strict timing).
Note:Outside of the the two aerial skills I listed above you can cancel pretty much ANY animation as soon as the game detects your character touching the ground. You will notice this when you look at your skill bar and your Evasion Slash lights up before any other skill.
Mercenary:
•When combined with Iron Skin and Howl Charging/Empowering Howl at the same time, a Mercenary with a Dash damage reduction plate can run through virtually any attack and not take any damage.
•When combined with Iron Skin or Howl Charging, a mercenary using Flying Swing will not take damage from any attack that does not break his super armor. Buff clears like Sea Dragon's Dive Breath will counter this however.
•Battle Howl is applied after all buffs, regardless of if it was cast before or after other buffs.
•Roll Attack can be angled much like your rolls. Hold [W] to move farther, to pull the roll back, and [A] and [D]
to move left and right. Moving to the left and right does significantly
less as it does not carry mobs. Moving back will do more to bigger mobs
as more of the hits connect.
Priest:
•Wands gain a cone shaped lightning attack of 3 bolts when Wand Mastery is ranked
•Lightning Relic can strike up to 16 times, dealing 25% per bolt it hits. Each bolt also pierces.
•Priest lightning attacks all deal 15% more damage if the target is electrocuted. However this debuff does not stack with their skills.
•If you cast a relic and the landing area is impassable (e.g. walls) the relic will drop where you stand.
•Chain Lightning's initial 3 hits can be targeted by pointing your cross hair at the enemy, be in range, and casting it.
•Wand Mastery is now fixed and properly increases Magic Attack by the value stated in the skill tool-tip There's also an extra hit before the aforementioned cone of lightning strikes that knocks down enemies.
Paladin:
•Unlike Priests, Paladin lightning attacks do in fact stack and make their light damage higher. Paladin's can chain Righteous Bolt, Charitable Zap, and Electric Smite for 3 stacks of 15% increased light damage, which can make their Sacred Hammering and Goddess Relic do far more damage.
•Sacred Hammering is actually massive DPS when used with a Light Attack Crusader. It is in fact a viable path for DPS paladins.
•Stance of Faith has the same limitations as Block, in the sense that you cannot block freezing or time stops. However it is controllable. and Paladins can use both of the Block Counters immediately after. It also counts to a Guardian's bubble count.
Archer:
•Archers and Sorceresses can Power Tumble any attack that doesn't knock them into the air. Attacks that bounce them on the ground, stagger, or knock them back can all be power tumbled.
•Both Fury of the Owl and Wisdom of the Owl are straight critical % increases. They do not increase the stat. They actually increase the % (So 59% becomes 79% under Wisdom of the Owl).
Acrobat:
•Spirit Boost works as a good way to help DPS teams deal far more damage in a short amount of time. While they do not help Burst classes as much (like mercenaries), they allow DPS classes (Gear Masters, Sharpshooters) to deal more sustained damage faster.
•Acrobats have a lot of skills that have invincibility frames and mobility. Skills with invincibility frames may include (but are not limited to):Kickshot, Spiral Kick, Circle Shot/Ring Shot, Chain Trampoline/Chain Tumble, Tip Tops/Butterfly Float, and [s]Cyclone Kick.
Bow Master:
•Power Tumble can be used to use Fake Shot or Tumbling Shot as well as the Normal tumble.
•Bow Masters, like Acrobats and Sword Masters, can cancel a large chunk of their skills.
•Tumble canceling Seige Stance will cancel the stance entirely.
•Triangle Shot for Bowmasters covers larger distances when you tumble to the sides instead of front/reverse
•You can specify a target for Tracking Arrows/Guided Missiles if you aim your cross-hairs on a target and using the skill. If a target is not specified the arrows will go for the closest enemy.
Sorceress:
•Sorceress' Blink is the only dodge that is near instant. It's also the only one that leaves the sorceress in a midair state after being cast. This means if you are hit after tumbling, you will be knocked down instead of staggered or flinched.
•Witch Slap causes Stagger when you have no off-hand weapon equipped. Even though it has the same animation as a Book Witch Slap, if you equip a book, it will only cause paralyze instead.
•Toxic Spray/Poison Missile's projectiles do not all come out at the same time. If you move your camera during the casting they will all come out in different areas. With practice you can swing your camera from right to left and have all of the poison pools land in one area.
Elemental Lord/Elementalist:
•Freezing a target can be stacked twice, increasing their damage to 2x the original. It's one of the main reasons they are taken in raids.
•Interestingly enough, Fire damage tends to do more than Ice does, despite Ice's increases stacking buff
•All ice attacks (save Shatter) lower the enemy's Ice Resistance and thus let their skills do more damage. Fire does not.
•Freeze on most things will completely reset their animations back to standing once broken out of, even if they were knocked down beforehand.
•Some bosses can move even if frozen.
• Elementalist skills such as Firewall have a delayed damaging response. This means that if you pressed the key to use fire wall but was pushed back in the middle of the attack, firewall will still fully harm the target and essentially cause them to be lifted up.
• In PvP, if you use Poison Missile/Toxic Spray on a frozen target, that frozen targets ice layer duration will be reduced.
• The ice resist of a target directly affects an ice layers duration. A enemies high ice resistance causes a lower ice layer duration and vice-versa.
•The formula to determine an ice layers duration is: Base ice layer Duration x Skill crest effect x (1 + Ice resistance effect)
• Ice resistance directly affects an Elestra's Final Damage.
• Burn damage inflicted on a target is fixed based on a % of your magic damage, not the last hit of a fire skill.
Force User/Mystic:
•Many monsters actually resist Dark attack. Keep this in mind when you are gearing a Majesty.
•Beyond Time/Fast Forward does not actually lower it's own cooldown, like Spirit Boost.
•Time Stop will stop players in whatever skill animation they were doing. By using the same AD trick to get out of Freeze, one can get out of Time Stop, however your skill is completely stopped.
•By instantly casting Void Blast, a Force User can stay in place when blinking. This works as a mini Shock Wave.
Academics:
•Academics have longer flinch and stagger animations than other classes
•The stagger animation for Academic is longer than it's actual condition is. The actual stagger time is the same as all other classes, while the animation lasts longer. Academic still cannot do anything in this state.
•Academics are the only class that can instantly cancel their Dodge/Roto-Whirl into any skill they want. This allows them some very good precision.
•Almost every attack the Academic uses can hit enemies in the air as well, even if aimed at the ground. Cannon shots aimed at the ground can hit airborne foes.
•Academics can change the angle and direction of their jumps twice. Once by left clicking and another by using Air Bomb/Bombs a Daisy. The cannon shot also lifts the Academic higher, allowing them the highest natural left click jump in the game.
•Academics are the only class that can naturally have an attack for all 4 elements.
Engineers:
•Ping Pong Bomb/Super Ball deals the same skill damage to every target. It's Bonus damage is a % based on how many bounces it has left and it's skill rank. The damage the bonus damage does cannot crit, but is based on the damage of that last superball hit.
•Alfredo Beam/Alfredo Overdrive hits per beam. It is possible to get 2 beams to hit the same boss for double the damage. In PvP, a player can get hit by all 4 beams if Alfredo is right on top of them.
Alchemist:
•Every poison and fire attack stacks in terms of burns and poison damage. It's very easy to deal high damage using nothing but damage over time effects.
North America
South East Asia
Basic General Tips:
•For the T4 Skill System1, for every 5 levels (Levels 1, 6, 11, etc) you level up a skill the damage will get a significant boost in damage. For certain skills, getting them to Level 6 will add an extra effect or enhancement to the skill.Damage gains are roughly 3 times higher than normal. Generally, the level after the significant boost is followed by a significant Flat damage boost. This is normally 1-2 levels after the increase (Therefore, 7-8, 12-13, and 17-18).
•Every skill has a certain amount of "Superarmor HP". If you are new to gaming or the term "Superarmor", it means that you cannot be interrupted while you are under the effects of superarmor. In DN, our superarmor system works a bit differently. The superarmor can be broken with skills that have a higher superarmor breaking rate or enough hits to deplete your Superarmor's HP. Using a new skill before it depletes can be considered as another aspect of Dragon Nest combat. However, beware that superarmor does not protect you from status ailments such as freeze.
•The maximum defense you can have against any target is 85%. The maximum Reduced damage (Different from Defense, this reduces the damage you take after defense is accounted for) you can have is also 85%, however Skills that have built in Damage reducers (Like Shield Charge and Flying Swing) ignore this rule. Therefore you can attain 100% Damage reduce by combining a buff like Empowering Howl, with a skill reducing skill like Flying Swing).
•The maximum crit rate and resist against any target, regardless of level is 89%.
•Some skills have special mechanics that allow them to hit harder than what is actually stated on the skill damage.
•Some monsters have skills that can hit through blocks, invincibility frames, or clears buffs. An example of a skill that hits through invincibility or block frames is Gigantes' Mach Jump/Quake skill (the one where he jumps up and slams into the ground).
1(our current skill system as I am writing this on February 2, 2013)
Advanced General Tips:
•After hitting someone with a skill that causes the stagger effect, if you hit them again they will be knocked down
•Use your "Reverse Camera" key (Default: "G") to help assist in your maneuvering. It can even turn the camera for skills with a locked camera! Useful in PvP for the more mobile classes like Sword Masters, Mercenaries, or Acrobats. Sometimes known as the "G-Turn"
•Holding down two skill keys down at the same time will execute Skill #2 as soon as the delay for Skill #1 ends
•You can do your class' Aerial Special Attack (e.g. Dropkick and Moonkick) very quickly by jumping and holding down [Special Attack] as soon as your press [Jump]
•Rolling backwards will carry your character further and faster than if you roll in any other direction. If you want to roll forwards further, you can use the tip I posted above to reverse your camera (it should be locked after getting knocked down) and now you should be able to roll forward faster!
•For monsters and bosses that seem to have obscenely long invincibility frames when they appear, you can prevent this by "hitting" them early in the spot where they are about to spawn. One of the easiest ways to do this as a sorceress is to throw down a [Poison Missile/Toxic Spray] where they are about to spawn. For archer classes, you can attempt to spam normal arrows and hope they hit before the invincibility kicks in.
•All skills have delay animation at the end where you are vulnerable. However some classes have to ability to cancel their skills mid cast by tumbling. Some skills do have to be used a bit before this can be done. Examples are the Elementalist's Inferno, the Mystic's Triple Orbs, Swordsman's Cyclone Slash, and Acrobat's Cyclone Kick.
•By quickly rotating your camera around during a skill attack, it's possible to turn an attack like Heavy Slash into a 360 AoE attack
System Mechanics
Warrior:
•Brush Off/Relieve works in the middle of some skills or effects such as: Finish Attack, Aerial Combo, and the Paralyzed state. It also works under any situation in which you are midair, including any midair skills like Rising Slash and Destructive Swing. It can also be used to cancel tumble.
Sword Master:
•Line Drive can hit things behind you (Line Drive into wall with enemy behind you for example)
•Almost every skill in the Swordsman's utility can be tumble canceled. The ones that cannot be tumble-cancelled are Aerial Combo, Moon Blade Dance, and Hacking Stance. You can Relieve the first two, however. Hacking Stance can only be pseudo-cancelled using Side Kick which you can then tumble-cancel as soon as it comes out.
•For the skills that require mouse clicks to activate (Aerial Combo, Triple Slash, Deep Straight, Hacking Stance, Infinity Edge), you have the option to hold down the mouse button for the additional hits to activate OR timing and separating your clicks to delay your attacks.
•Evasion Slash works on many animations including: Eating food, Wake-up, Relieve/Brush Off (in the air), and Aerial Evasion (strict timing).
Note:Outside of the the two aerial skills I listed above you can cancel pretty much ANY animation as soon as the game detects your character touching the ground. You will notice this when you look at your skill bar and your Evasion Slash lights up before any other skill.
Mercenary:
•When combined with Iron Skin and Howl Charging/Empowering Howl at the same time, a Mercenary with a Dash damage reduction plate can run through virtually any attack and not take any damage.
•When combined with Iron Skin or Howl Charging, a mercenary using Flying Swing will not take damage from any attack that does not break his super armor. Buff clears like Sea Dragon's Dive Breath will counter this however.
•Battle Howl is applied after all buffs, regardless of if it was cast before or after other buffs.
•Roll Attack can be angled much like your rolls. Hold [W] to move farther,
Priest:
•Wands gain a cone shaped lightning attack of 3 bolts when Wand Mastery is ranked
•Lightning Relic can strike up to 16 times, dealing 25% per bolt it hits. Each bolt also pierces.
•Priest lightning attacks all deal 15% more damage if the target is electrocuted. However this debuff does not stack with their skills.
•If you cast a relic and the landing area is impassable (e.g. walls) the relic will drop where you stand.
•Chain Lightning's initial 3 hits can be targeted by pointing your cross hair at the enemy, be in range, and casting it.
•Wand Mastery is now fixed and properly increases Magic Attack by the value stated in the skill tool-tip There's also an extra hit before the aforementioned cone of lightning strikes that knocks down enemies.
Paladin:
•Unlike Priests, Paladin lightning attacks do in fact stack and make their light damage higher. Paladin's can chain Righteous Bolt, Charitable Zap, and Electric Smite for 3 stacks of 15% increased light damage, which can make their Sacred Hammering and Goddess Relic do far more damage.
•Sacred Hammering is actually massive DPS when used with a Light Attack Crusader. It is in fact a viable path for DPS paladins.
•Stance of Faith has the same limitations as Block, in the sense that you cannot block freezing or time stops. However it is controllable. and Paladins can use both of the Block Counters immediately after. It also counts to a Guardian's bubble count.
Archer:
•Archers and Sorceresses can Power Tumble any attack that doesn't knock them into the air. Attacks that bounce them on the ground, stagger, or knock them back can all be power tumbled.
•Both Fury of the Owl and Wisdom of the Owl are straight critical % increases. They do not increase the stat. They actually increase the % (So 59% becomes 79% under Wisdom of the Owl).
Acrobat:
•Spirit Boost works as a good way to help DPS teams deal far more damage in a short amount of time. While they do not help Burst classes as much (like mercenaries), they allow DPS classes (Gear Masters, Sharpshooters) to deal more sustained damage faster.
•Acrobats have a lot of skills that have invincibility frames and mobility. Skills with invincibility frames may include (but are not limited to):
Bow Master:
•Power Tumble can be used to use Fake Shot or Tumbling Shot as well as the Normal tumble.
•Bow Masters, like Acrobats and Sword Masters, can cancel a large chunk of their skills.
•Tumble canceling Seige Stance will cancel the stance entirely.
•Triangle Shot for Bowmasters covers larger distances when you tumble to the sides instead of front/reverse
•You can specify a target for Tracking Arrows/Guided Missiles if you aim your cross-hairs on a target and using the skill. If a target is not specified the arrows will go for the closest enemy.
Sorceress:
•Sorceress' Blink is the only dodge that is near instant. It's also the only one that leaves the sorceress in a midair state after being cast. This means if you are hit after tumbling, you will be knocked down instead of staggered or flinched.
•Witch Slap causes Stagger when you have no off-hand weapon equipped. Even though it has the same animation as a Book Witch Slap, if you equip a book, it will only cause paralyze instead.
•Toxic Spray/Poison Missile's projectiles do not all come out at the same time. If you move your camera during the casting they will all come out in different areas. With practice you can swing your camera from right to left and have all of the poison pools land in one area.
Elemental Lord/Elementalist:
•Freezing a target can be stacked twice, increasing their damage to 2x the original. It's one of the main reasons they are taken in raids.
•Interestingly enough, Fire damage tends to do more than Ice does, despite Ice's increases stacking buff
•All ice attacks (save Shatter) lower the enemy's Ice Resistance and thus let their skills do more damage. Fire does not.
•Freeze on most things will completely reset their animations back to standing once broken out of, even if they were knocked down beforehand.
•Some bosses can move even if frozen.
• Elementalist skills such as Firewall have a delayed damaging response. This means that if you pressed the key to use fire wall but was pushed back in the middle of the attack, firewall will still fully harm the target and essentially cause them to be lifted up.
• In PvP, if you use Poison Missile/Toxic Spray on a frozen target, that frozen targets ice layer duration will be reduced.
• The ice resist of a target directly affects an ice layers duration. A enemies high ice resistance causes a lower ice layer duration and vice-versa.
•The formula to determine an ice layers duration is: Base ice layer Duration x Skill crest effect x (1 + Ice resistance effect)
• Ice resistance directly affects an Elestra's Final Damage.
• Burn damage inflicted on a target is fixed based on a % of your magic damage, not the last hit of a fire skill.
Force User/Mystic:
•Many monsters actually resist Dark attack. Keep this in mind when you are gearing a Majesty.
•Beyond Time/Fast Forward does not actually lower it's own cooldown, like Spirit Boost.
•Time Stop will stop players in whatever skill animation they were doing. By using the same AD trick to get out of Freeze, one can get out of Time Stop, however your skill is completely stopped.
•By instantly casting Void Blast, a Force User can stay in place when blinking. This works as a mini Shock Wave.
Academics:
•Academics have longer flinch and stagger animations than other classes
•The stagger animation for Academic is longer than it's actual condition is. The actual stagger time is the same as all other classes, while the animation lasts longer. Academic still cannot do anything in this state.
•Academics are the only class that can instantly cancel their Dodge/Roto-Whirl into any skill they want. This allows them some very good precision.
•Almost every attack the Academic uses can hit enemies in the air as well, even if aimed at the ground. Cannon shots aimed at the ground can hit airborne foes.
•Academics can change the angle and direction of their jumps twice. Once by left clicking and another by using Air Bomb/Bombs a Daisy. The cannon shot also lifts the Academic higher, allowing them the highest natural left click jump in the game.
•Academics are the only class that can naturally have an attack for all 4 elements.
Engineers:
•Ping Pong Bomb/Super Ball deals the same skill damage to every target. It's Bonus damage is a % based on how many bounces it has left and it's skill rank. The damage the bonus damage does cannot crit, but is based on the damage of that last superball hit.
•Alfredo Beam/Alfredo Overdrive hits per beam. It is possible to get 2 beams to hit the same boss for double the damage. In PvP, a player can get hit by all 4 beams if Alfredo is right on top of them.
Alchemist:
•Every poison and fire attack stacks in terms of burns and poison damage. It's very easy to deal high damage using nothing but damage over time effects.
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